The 2012
Horizon Report (p.21) explains that games in education make students feel like
they are working towards a goal, allow them to feel successful, and provide the
opportunity to problem solve and collaborate with others. Learning-based
massively multiplayer online (MMO) games are also growing in popularity. Interaction
with other students in MMOs will be an interesting development in education.
danah boyd (she spells her name in lowercase) has been writing about teens and
social media in her book It’s Complicated: Social Lives of Networked
Teens she points out that
kids today don’t have the same freedom to interact as children from other
generations. They use social media to “hang out” with their friends, see the New York Times article.
Augmented reality is when computer- assisted information is
“layered” over real-world information. Augmented reality can rely on visual
reference points, or GPS to recognize information. The 2012 Horizon Report
points out that augmented reality is an “active” technology, a student can be
visiting a museum and have the opportunity to access information about the art,
or use and app to help recognize the constellations. Medicine, it seems has
been using augmented reality to assist in surgery and resident training.
Virtual Reality provides the opportunity for individuals to
explore and manipulate “computer generated three dimensional environments in
real-time. Virtual reality can occur on a desktop using a computer and mouse or
in a “total immersion” environment where they can interact through their body
movements. To me the most interesting development in virtual reality is that it
is used not only to teach but also to change behaviors and you can see the
video about PTSD and veterans. I did a quick search in MEDLINE and discovered
that virtual reality is used to treat PSTD and also eating disorders,
addiction disorders, and stroke rehabilitation.
I think that game-based learning virtual/augmented reality will
have a big impact on education because they can take ideas and concepts and
make the real and interactive to the student. In the
hands of educators that know how to implement it wisely in their classroom,
gaming and virtual reality will be innovate and be useful.
Minecraft a few months ago I had my friend’s kids show me Minecraft because
it was their favorite game. It is interesting because you need to problem solve
and figure out how to build a dwelling before nightfall when the zombies and
other creatures find you. The graphics actually seem a little rudimentary but
hasn’t stopped people from creating complex dwellings by themselves or with
others.
Fieldtrip – is one of my own selections. It is
considered augmented reality. It simply provides historical information,
interesting facts, and places to eat as you encounter them. I experienced this
app traveling through Detroit and it was full of interesting facts.
Goodgame Empire – This was a
simulation game where I created a village, collected resources, constructed
buildings, and raided other villages. It requires a certain amount of patience
and problem solving skills. It illustrates history and urban planning. As with
many games there are “add-ons” that can be purchased so students will need to
be cautioned to be careful and not purchase anything unintentionally.
Hi Becki,
ReplyDeleteYour postings are always interesting to read. I agree with your statement that game-based learning virtual/augmented reality will have a big impact on education. One of the biggest problems I have seen in teaching science is trying to make an abstract concept concrete to a student. Virtual/augmented reality has the potential to make abstract ideas more meaningful. Students get to experience what they are learning and they take a more active role too.
I browsed FieldTrip and found lots of things I'd like to download! It is fascinating to be able to go to a city or whatever area you are interested in and have the ability to learn more about it with augmented reality. I can see how apps like this could be very helpful in teaching science concepts too.
I also enjoyed reading the Times article regarding social media you linked in your blog. Teens like consumer MMO games so collaboration through educational MMOs could be very helpful to student learning.